MicroSD card (sold separately) with a minimum of 29 GB of free space required to download the game.
Just like Baldur's Gate divided time flow for 6 seconds periods and put limit to actions in that period so there was pause after every action other than movement.Įven in Neverwinter Nights changing weapons took time and displays animation.Pillars of Eternity: Complete Edition full game download is 29 GB.ĭownload requirements may change, visit for details. Ofcourse PoE emulates real time so there is recovery phase after every action. I just point that this type of design choices are decades old and PoE try to simulate such gameplay mechanics. I don't say you should know how p&p RPG work, because PoE uses new ruleset deisgned strictly for computer RPG. In most of them switching between weapons in combat is an action and character has limited number of actions in turn (typically 1 standard action, 1 move action, 1 swift action). PoE is insipired by AD&D 2nd and D&D 3.5 and other such systems. well AP and not just 1 AP for attacking/skills/changing weapons etc. Originally posted by Chief Rom:in most strategy RPGs i play swapping back and forth between mainhand and offhand didn't take AP, also i was more used to actions costing. I recommend use blunderbuss with Penetrating Shot talent. Or you can cast Combusting Wounds on your enemies, fire blunderbusses (one blunderbuss shots 6 projectiles) so one shot from blunderbuss will put 6 stacks of Combusting Wounds as DoT - very effective with Expose Vulnerabilities. paladin with arquebus can use Flames of Devotions with enchanted arquebus with fire lash and talent Scion of Flame and in one shot deal over 100 damage, then switch to different weapon. Such weapons are good for initial salvo, eg.
With some knowledge of the ruleset used in Pillars of Eternity 1 you can learn how to reduce Recovery Action to 0 and so eliminate Recovery Actions so your character could act without any pauses between two consecutive actions.Īlso using firearms for auto attack is terrible for your DPS. "Real" real time is in Dragon Age, where you can perform action after action immediately without any pause between two consecutive actions. Pillars of Eternity is inspired by AD&D 2nd, D&D 3, Pathfinder and similar rulesets while converted to d100 core.
Or your thief could swing the sword only once per 6 second and you could click many times on the enemy like you played Diablo but nothing would happen. You coudn't cast 6 Magic Missile during 6 seconds. one Magic Missile (1 sec casting time) and then that mage had to wait 5 second to cast another spell. Your mage could cast only one spell during 6 second period, eg. Their action are very limited and divided for certain periods of time. Imagine you are playing turn based game where all characters during combat act simultaneously.
It looks like real time with pause but it's in some way turn based. Swaping weapons is action has penalty as Recovery Action (so after switching weapons your character is idle for short time). Only after Recovery Action/Reload Action ends then your character will perform next action like another attack or next spell, use of item etc. Reload (character is reloading weapon, like pistol or arbalet) If you use ranged weapon with reload then the cycle of attack looks:ģ. Recovery Action (pause between two consecutive actions) attack with your weapon, casting spell, use item like potion etc.)Ģ. He can move (which pauses Recovery Action until character stops) but can't perform any action until Recovery ends.ġ. It works like that:Īll actions performed by characters are set to certain speed (modified by Dexterity) and between two consecutive actions is Recovery Action (modified by Dexterity, talents, armor penalty and anything what stated "+/- Attack Speed, Recovery Speed).ĭuring Recovery Action character is idle. In Pillars such "turns" are more flexible (depends on character's Dexterity, armor penalty and many different factors). There were turns in BG which last 6 seconds and characters could do limitied number of action during 6 seconds periods. Baldur's Gate) Pillars of Eternity is quasi-real time game. I'm not sure but I guess you are talking about Recovery?